UNCHARTED WATERS III: COSTA DEL SOL (Mac) - ENGLISH PATCH 1.0, THE SOURCE

The tools that put KOEI's Japanese Macintosh game (1997, version 1.2) into
English, on top of the MP3 patch (included). This archive holds no game code,
data, music or text: the translations themselves are not in it.

english/extract.py       finds the Japanese text: the program's strings, the
                         event scripts, the menus and dialogs
english/translate.py     translates it with a language model served by Ollama
english/glossary.py      one English name for each Japanese name
english/fixes.json       the hand translations, which win over the model's
english/lowercase.txt    common nouns written in lower case inside sentences
english/en.c             the English layer: PowerPC code appended to the
                         game's, which puts the English in as text is used
english/build.py         builds the application: the layer, the English
                         strings, the menus, the font
english/winhelp.py       reads and rewrites a Windows Help 3.1 file
english/help.py          the help file and the help viewer in English
english/font/            the Latin glyphs: Terminus 4.49.1 bold 8x16 (OFL 1.1)
english/README.md        how it works
nocd/build-install.py    builds the install image (--english)

The method is that of the English edition of Romance of the Three Kingdoms V
on the classic Mac (rotk5.v2core.com), fitted to this game. The build scripts
expect that project's PowerPC cross compiler, its PEF reader (pef.py), its
LS11 reader and its machfs and macresources Python modules.

https://dai3.v2core.com
